Corridors are 10 feet high.
Corridors are 10 feet high.
Room 33) 50’ × 30’ × 20’ ( 30,000) Church of the Secret Hate LE deity is Zaliga
small templeNorth wall: statue of a beautiful woman with a wolf-like creature
(Zaliga and a hell hound)
Ox skull on both ends of the alter. Blood drain to south side of alter.
a large bowl is on the floor south side of the alter.
Poor box ( small rectangle at room entrance)
500 pp; 1,000 gp; 700 ep
If this temple is desecrated, 10 percent chance per act, Zaliga will send
9 hell hounds to attack the party.
If the party can refrain from desecrating the temple,
40 percent chance Zaliga will raise one attribute 1 point,
but not for Lawful good or chaotic good characters.
room 109 is not part of the temple
Room 34) 30’ × 40’ × 20’ ( 24,000)
South secret door: KnockEast secret door: push left from inside room 34 or Knock, its a one-way
2 barrels of food, 1 barrel of water
3 wandering fighters, fighter level 2, banded mail, shield, helm, long swords,
2 spears each
5 flasks of monster burn oil.
No money
Room 35) 90’ × 50’ × 15’ (67,500 cubic feet) empty
North secret door: push upSouth secret door: Knock or Dispel Magic vs. 4th level
Room 36) 20’ × 20’ × 20’ empty
South secret door: push on left sideRoom 37) 30’ × 50’ × 20’ ( 30,000) empty
West secret door: spiked shut, Knock to openRoom 38) 20’ × 20’ × 20’
20 stirgesvarious skeletons on floor.
loose: 2,600 ep; 1400 gp, three 500 gp gems; one 1,200 gp jewelry
Room 100) 20’ × 30’ × 20’ (12,000)
3 Ogres: Special strength from a magazine articleHammer 1d6 +3 hp; Spear 2d6 hp
total of 14 gp on the 3 Ogres in belt pouches
small chest: one 140 gp gem; 600 sp; 600 ep; Potion of Plant Control
North secret door: Knock or Dispel magic vs. 5th level
Room 101) 10’ × 30’ × 10’ (3,000) dusty
5 dead giant centipedeschest: locked: trapped with delayed fireball: 5d6 +5 hp
three 1,000 gp gems; 3,000 gp; 150 pp; three 1,200 gp jewelery;
Potion extra healing (delusion)
chest: poison needles in lock: SR at -2
75 gp; 1,000 pp; Scroll magic-user: 3 level 1 spells: 1) Sleep,
2) Tenser’s Floating Disc, 3) Comprehend Languages
Room 102) 10’ × 10’ × 10’
6 giant centipedeschest: locked: poison needles at regular SR
1,000 ep; 300 gp
Room 107) 10’ × 50’ × 10’ ( 5,000)
20 giant ratsSecret door: Knock or Dispel Magic at 7th level
Room 108) 30’ × 10’ × 10’
4 wererats ! long swords and 2 spears eachchest:
two 10 gp gems; one 100 gp gem; one 1,000 gp gem, one 1,500 gp gem;
one 1,000 gp jewelry; one 1,400 gp jewelry
Room 109) 10’ × 10’ × 10’ empty