Corridors are 10 feet high, except for two areas marked.
Room 110) 120’ × 70’ × 40’ ( 336,000 cubic feet)
5 Fire Toads from Fiend FolioEast door is 8’ wide and 15’ high
West secret door: push on door 10’ up from floor
pieces of human chain mail armor, weapons, and bones scattered on the floor
along with 200 sp; 50 gp
Room 111) 20’ × 30’ × 20’ (12,000)
Chest: 2’ × 2’ × 1’ with Nystul’s Magic Aura ( my players really hated this new spell…)500 gp; 2,000 sp
Room 112) 60’ × 110’ × 15’ transparent maze !
5 Minotaurs ( extra strength from a Dragon magazine article)each has one axe: 1d10 hp
both chests contain coins the characters have never seen before, 4-point stars ( all of these coins are considered curiosities and will bring 1 gold piece each, regardless of face value, to a collector. Nobody else will buy them. )
chest 1) 6’ × 6’ × 4’
3,000 cp; 1,875 sp; 375 ep
chest 2) 6’ × 6’ × 4’
3,000 cp; 1,875 sp; 375 ep
Room 113) 20’ × 40o’ x 40’ dust everywhere, otherwise empty
North secret door: 20’ above the floor:Magic-User touch or Knock or Dispel magic vs. 14th level
Room 114) 60’ × 30’ × 20’
8 gorbels ( Fiend Folio)Chest; locked; has Leomund’s trap on it
5,000 cp; 4,000 sp; 3,000 ep; 2,000 gp; 1,000 pp