Khilla Keep Map 11 and info

Posted


Corridors are 10 feet high, except for two areas marked.


Room 110) 120’ × 70’ × 40’ ( 336,000 cubic feet)

5 Fire Toads from Fiend Folio

East door is 8’ wide and 15’ high

West secret door: push on door 10’ up from floor

pieces of human chain mail armor, weapons, and bones scattered on the floor
along with 200 sp; 50 gp



Room 111) 20’ × 30’ × 20’ (12,000)

Chest: 2’ × 2’ × 1’ with Nystul’s Magic Aura ( my players really hated this new spell…)
500 gp; 2,000 sp



Room 112) 60’ × 110’ × 15’ transparent maze !

5 Minotaurs ( extra strength from a Dragon magazine article)
each has one axe: 1d10 hp

both chests contain coins the characters have never seen before, 4-point stars ( all of these coins are considered curiosities and will bring 1 gold piece each, regardless of face value, to a collector. Nobody else will buy them. )

chest 1) 6’ × 6’ × 4’
3,000 cp; 1,875 sp; 375 ep

chest 2) 6’ × 6’ × 4’
3,000 cp; 1,875 sp; 375 ep



Room 113) 20’ × 40o’ x 40’ dust everywhere, otherwise empty

North secret door: 20’ above the floor:
Magic-User touch or Knock or Dispel magic vs. 14th level



Room 114) 60’ × 30’ × 20’

8 gorbels ( Fiend Folio)

Chest; locked; has Leomund’s trap on it

5,000 cp; 4,000 sp; 3,000 ep; 2,000 gp; 1,000 pp

Khilla Keep Map 11, Trillolara

Author
Categories