Khilla Keep Map 10 and info

Posted


Corridors are 10 feet high.


Room 78) 50’ × 40’ × 10’ (20,000)

20 kobolds with short swords, no missile weapons
1 leader short sword +2
1 assistant leader short sword +1

they have: 250 cp; 300 sp; one 500 gp gem



Room 79) 20’ × 140’ × 7’ ( 19,600 cubic feet)

floor is covered with 6 inches of sand, making a nice home to:

2 sandmen (Fiend Folio)

characters who walk move rate is half normal.



Room 80) 40’ × 20’ high cylinder: semi-trap

magic pool:

any gold coins tossed in: roll a d20
result 1-11, the gold becomes platinum
result 12-20, the gold becomes lead



Room 81) 30’ × 30’ × 30’ (27,000)

Gray ooze on ceiling



Room 82) 30’ × 50’ × 30’ ( 45,000)

3 Fire toads ( Fiend Folio)



Room 83) 30’ × 70’ × 30’ (63,000)

mural on North wall of many colors splashed onto wall,
but there are no shades of green nor green

Nystul’s Magic Aura is cast on the mural


Room 84) 40’ × 30’ × 10’ (12,000)

3 Scarecrows (Fiend Folio)

chest:
Isle of Jester coins are worth more in Trillolara:
5,000 cp; 3,000 sp



Room 85) 10’ × 20’ × 10’

Secret door: human touch or Dispel Magic at 14th

chest: trapped with Delayed fireball 14d6 +14 hp
70 pp; Dagger +1; 1,000 sp;
Magic-User scroll: 1) Death Spell, 2) Acid Rain, 3) Air Breathing,
4) Anti-Magic Shell, 5) Bigby’s Grasping Hand, 6) Cloudkill,
7) Fly



Room 86) 30’ × 20’ × 20’ empty



Room 87) 20’ × 10’ × 10’ – 10’ × 20’ × 10’ empty



Room 88) 10’ × 10’ xz 10’ empty



Room 89) 10’ × 20’ × 10’

Chest: 7,000 gp

Secret Door: Knock or Dispel Wizard Lock at 10th level



Room 90) 90’ × 20’ × 10’ empty



Khilla Keep Map 10, Trillolara

Author
Categories