https://textpattern.com/?v=4.8.8 My AD&D 1e website - Fondfield https://crestofastar.jimsmaps.net/ maps, scenarios, and cities, etc. Thu, 28 Mar 2024 17:27:24 +0000 Khilla Keep 2, Map 6 Map 6, 95 feet down.

1) 20’ × 20’ × 10’ alcove

2 bugbears armed with spears

2) 40’ × 50’ × 10’

spiral stairs up to map 5 1 giant rat

3) 20’ × 30’ × 10’ alcove

6 barrels: 2 water, 1 bacon, 2 carrots, 1 cheap wine

4) 30’ × 70’ × 10’ main part of room.

yellow chest: lid is shield +1, 250 gp, three 250 gp gems.

5) 60’ diameter room x 10’

kill will-o-wisp and room lower to next level. secret door push up

6) 30’ × 30’ × 10’

giant bettle

7) 20’ × 20’ × 10’

secret door, push on left side scroll case, empty 5 gp under broken table.

8) 30’ × 30’ × 10’ alcove

torch on wall

9) 20’ × 20’ × 10’

5 skeletons, shield and spears

10) 30’ × 20’ × 10’

6 bugbears with clubs

11) 10’ × 40’ × 10’

secret dor: push left if not already opened.

12) 10’ × 20’ × 10’

giant stag beattle

13) 40’ × 10’ × 10’ + 20’ × 10’ × 10’ empty

14) 10’ × 20’ × 10’

blue chest: one 1,000 get jewelry, 175 gp barrel: rocks

15) 10’ × 10’ × 10’ will-o-wisp’s treasure

scroll case: 4 first level m-u spells 100 gp, 75 ep, 50 cp. Opal necklace worth 650 gp

16) 10’ × 10’ × 10’ empty

Map 6: 2317.75 gp equivalent


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https://crestofastar.jimsmaps.net/articles/khilla-keep-2-map-6 Wed, 28 Dec 2016 17:31:59 +0000 Bill George tag:crestofastar.jimsmaps.net,2016-12-28:41b9e06e4775041fe9f5e0b879357f08/4db2d0b51dddf2b8643a754adede6502
Khilla Keep 2, Map 7 Map 7, 145 feet down.

1) 60’ × 70’ × 10’

3 stag beetles

2) 120’ × 40’ × 10’

5 bugbears with clubs 2 bugbears with spears

3) 50’ × 40’ × 10’

1 open pit. Two camoflauged pits stepping on pit traps opens them. 2d6 damage from fall.

4) 40’ × 40’ × 10’

some small buses and a bull

5) 40’ × 40’ × 40’

4 normal skeletons, not undead.

6) 40’ × 40’ 10’

6 skeletons dancing. Armed with shields and spears. They don’t like being interrupted. green curtains close off the room entrances.

7) 40’ × 40’ × 10’

3 skeletons armed with shield and spear are guarding a cage, with a mound of sp inside ( 1200 sp )

8) 30’ × 30’ × 20’ empty

9) 50’ × 70’ × 10’

5 giant beetles

10) 30’ × 30’ × 10’ empty

11) 50’ × 50’ × 10’ empty

12) 80’ × 90’ × 10’

will-o-wisp hides in one of the pits pit with spikes: 2d6 +2 hp for anyone falling in. pit with treasure: 1d8 for falling in. bag holds two 360 gp gems, 275 gp, 25 pp the 4 cages block movement.

13) 30’ × 30’ × 10’

1 skeleton armed with shield and spear 2 normal skeletons on floor.

14) 30’ × 10’ × 10’

curtain in front of door.

15) 10’ × 50’ × 10’ empty

16) 10’ × 30’ × 10’ + 60’ × 10’ × 10’ empty

secret door, push up if not already open.

17) 10’ × 20’ × 10’ + 10’ × 30’ × 12’ + 10’ × 10’ × 10’ empty

18) 10’ × 40’ × 10’ + 30’ × 10’ × 10’ empty

19) 30’ × 10’ × 10’ empty

20) U-shaped empty.

secret door, push down if not already opened.

21) 10’ × 30’ × 10’ + 60’ × 10’ × 10’ empty

22) 10’ × 10’ × 10’ + 20’ × 10’ × 15’ + 10’ × 10’ × 10’

some old carpeting is attached to the ceiling in the 15’ high area. Secret door: Knock or Elf touch to open.

23) 20’ × 10’ × 10’ empty

24) 30’ × 10’ × 10’ + 33’ × 10’ × 10’

looks like an unfinished passageway, but the rocks were placed here.

25) 10’ × 10’ × 10’ + 40’ × 10’ × 10’ empty

26) 30’ × 10’ × 10’ empty

27) 10’ × 45’ × 10’ + 30’ × 10’ × 10’ empty

28) 10’ × 50’ × 10’ + 30’ × 10’ × 15’ + 10’ × 20’ × 10’

some green pain on the higher part that looks like green slime.

29) 50’ × 10’ × 10’ + 10’ × 30’ × 10’ + 30’ × 10’ × 10’ empty

30) empty

Secret door, push on left side.

31) circular arrival room. empty 60’

32) 30’ × 30’ × 20’

spiral stairs down to map 8

map 7: 1180 gp equivalent


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https://crestofastar.jimsmaps.net/articles/khilla-keep-2-map-7 Wed, 28 Dec 2016 17:31:31 +0000 Bill George tag:crestofastar.jimsmaps.net,2016-12-28:41b9e06e4775041fe9f5e0b879357f08/54e50c82c2982cdc97944a0be42e7c50
Khilla Keep 2, Map 8 Map 8, 210 feet down

1) 60’ × 70’ × 10’

2 minotaurs armed with axes. 1,200 gp in a chest.

2) 30’ × 30’ × 10’

2 stag beetles 5 sacks: 1) 200 cp, 2) 200 sp, 3) 20 gp 4) 20 pp, 5) 120 gp

3) 40’ × 40’ × 10’ debris

4) 50’ × 50’ × 10’

rubbish surrounding a skeleton, no weapons.

5) large room.

yellow book in the room, blank pages.

6) large room part of 5)

7 skeletons armed with spears and shield

7) 30’ × 30’ × 10’ empty

8) 20’ × 10’ × 10’ empty

9) 20’ × 10’ × 10’ empty

10) 20’ × 10’ × 10’ empty

11) 50’ × 10’ × 10’ + 10’ × 10’ × 10’ empty

12) 60’ × 70’ × 10’

Secret doors, push to open from inside room. 3 beds, 3 chairs, 2 place settigs at the table. Picture on the wall of a crow, with hands, eating a meal. The other person at the table is a cat, also with hands. From the looks of the room, they just stepped out. Nothing of value. The food on the table is edible.

13) 70’ × 90’ × 10’

large monster skeleton 1 red feather

14) 80’ × 10’ × 10’ empty

15) 50’ × 50’ × 30’

spiral stairs that goes no where.

16) odd-shaped room. empty

17) 30’ × 30’ × 30’

gelatinous cube up in the top of the room. 50 gp, five 100 gp gems inside.

18) 50’ × 10’ × 10’

Secret door, any touch on left.

19) 10’ × 20’ × 10’

stairs going down to map 9. 200 feet long at a 20’ angle.

20) 10’ × 50’ × 10’ + 30’ × 10’ × 10’

50% chance 2 skeletons are here.

21) alcove: 30’ × 20’ × 10’ empty

22) 30’ × 30’ × 30’

spiral stairs up to map 7

23) 10’ × 20’ × 10’ + 30’ × 10’ × 10’

part of a skeletal arm

24) 70’ × 10’ × 10’ + 10’ × 10’ × 10’

push up to open secret doors.

25) 30’ × 10’ × 10’ empty

something gnawing on the wood door into room 2 can be heard.

26) 10’ × 40’ × 10’ + 60’ × 10’ × 10’ empty

27) alcove: 30’ × 30’ × 20’

4 skeletons, no weapons.

28) 10’ × 30’ × 10’

1 normal skeleton

29) 10’ × 40’ × 10’ empty

30) 10’ × 120’ × 10’ empty

map 8: 2001 gp equivalent

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https://crestofastar.jimsmaps.net/articles/khilla-keep-2-map-8 Wed, 28 Dec 2016 17:31:12 +0000 Bill George tag:crestofastar.jimsmaps.net,2016-12-28:41b9e06e4775041fe9f5e0b879357f08/aefc01d5c848bfa8ba987d1a31c6b2fd
Khilla Keep 2, Map 9 Map 9, 285 feet down.

1) 70’ × 70’ × 10’

5 concealed pits, 1d6 if fall in. 1 cage 1 iron maiden no treasure.

2) 50’ × 50’ × 10’

5 ogres armed with axes 1 small chest: 150 pp, 200 gp.

3) 50’ × 50’ × 10’

small bag in front of cage. contains 25 gp. will-o-wisp in left corner treasure in right corner: 500 gp, 250 sp.

4) odd-shaped room.

10 ogres and a hill giant. They have been told to hold this room against all intruders.

5) 100’ × 10’ × 10’ empty

push down on secret door.

6) 140’ × 140’ × 15’

9 bugbears. barriers. each has 25 gp.

7) 80’ × 10’ × 10’

secret doors: push right to open.

8) 60’ × 60’ × 10’

20 giant rats spiral stairs down to map 10.

9) 10’ × 30’ × 10’ + 40’ × 10’ × 10’ + 10’ × 20’ × 10’ empty

10) 20’ × 10’ × 10’ empty

11) 40’ × 10’ × 10’ + 10’ × 20’ × 10’ empty

blood spatters on the floor.

map 9: 1512.5 gp equivalent


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https://crestofastar.jimsmaps.net/articles/khilla-keep-2-map-9 Wed, 28 Dec 2016 17:30:54 +0000 Bill George tag:crestofastar.jimsmaps.net,2016-12-28:41b9e06e4775041fe9f5e0b879357f08/e1d32f3195cd8ceb751876cb132255b9
Khilla Keep 2, Map 10 Map 10, 360 feet down.

1) 190’ × 40’ × 10’

6 giant beetles

several programmed illusions: a crash into the door, if opened then closed: great amount of heat like monster burn oil has crashed into the metal door. Clothing will smolder and skin gets burnt if left touching the door. Dispel Illusion to remove it.

2) 50’ × 50’ × 10’

cage marks location of gelatinous cube. small stone box inside. 3 diamonds, 500 gp each

3) 30’ × 30’ × 7’

3 normal skeletons

4) 70’ × 80’ × 10’

towers and walls go to ceiling. bowmen and fighters in each tower. They can move to the connected tower via passageways. Fighter 3rd. Long bow, 50 arrows each. Storage of 300 arrows each in wall. The ‘killing field’ area all 12 can fire into that area. The 13th is their leader. leader: chain mail +2, long sword +1. 3 fighters: chain +1, long bow +1 750 pp, 1200 gp in two chests.

5) 100’ × 40’ × 10’

mummy large empty font coffin: hidden compartment inside: 25 pp, long sword +1/+3 vs. evil, ring of fire protection +1 stone table rings if hit, but it isn’t hollow. secret door: push to exit, Knock to enter.

6) 50’ × 50’ × 10’ empty

trap door concealed. drops anyone stepping on it 5 feet. 1d4 hp damage

7) 40’ × 40’ × 10’

The wood ladders lead nowhere. ladders lead to small shelves. One has 5 pp, the other shelf has 20 gp. The trap door leads to a passageway, stone steps going down. Then the passageway turns towards room 13. And dead ends after 20 feet.

8) 60’ × 60’ × 10’

11 skeletons, ordered to not attack ogres, but attack everyone else. 2 ogres hiding outside room. Axes, each has 5 gp. spiral stairs up to Map 9.

9) 30’ × 30’ × 10’ empty

10) 60’ × 60’ × 10’ empty

light blue is 5 feet deep. darker blue is 15 feet deep.

11) 10’ × 30’ × 10’ empty

12) 30’ × 10’ × 10’ empty

13) 20’ × 10’ × 10’

14) 50’ × 10’ × 10’ + 10’ × 50’

Ogre with axe

15) 70’ × 10’ × 10’ + 10’ × 10’ × 10’ empty

16) 10’ 40’ × 10’ empty

17) 50’ × 40’ × 10’

spiral staircase down to Map 11

giant rat sitting on a chair,
some cheese and water
canteen nearby.
He has a top hat and
cane.

When he sees the party:
He winds up a music box.
He then dances and sings
‘Hello ! I hope you found
lots of things. I don’t know
what is down below,
but this is the spiral
staircase down to the next level !’

He then slowly fades away,
like a boojum,
up a jumjum tree.

18) 60’ × 30’ × 10’ empty

19) 80’ × 50’ × 10’

chest: chain +2, scale +3, long sword +2, short sword +3
mace +2, dagger +3, five 300 gp gems.

Small piles of coins: 25 pp, 250 ep, 250 gp.

Barrels: water, fresh apples, fresh oranges.

Basquet: ten 100 gp gems, five 200 gp gems, one 1000 gp gem

No traps in the room.

20) 10’ 30’ × 10’ + 20’ × 10’ × 10’ empty

elf or dwarf touch to open.

map 10: 10130 gp equivalent


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https://crestofastar.jimsmaps.net/articles/khilla-keep-2-map-10 Wed, 28 Dec 2016 17:30:21 +0000 Bill George tag:crestofastar.jimsmaps.net,2016-12-28:41b9e06e4775041fe9f5e0b879357f08/e4cbe81bdc4336bd84c10b3999d49e9c